Key types

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These are the default key types used for certain line specials, or for any line special in UDMF through the locknumber property. Use one of these to define what key(s) the player needs to activate the special. You can customize the keys needed for a specific lock with the LOCKDEFS lump.

A lock number lesser than 1 or greater than 255 is invalid. A door with such a lock will always be unlocked. Using a valid but undefined lock number results in a door that cannot be opened and displays the message “This doesn't seem to work” when activated. The effect of lock number 103 in Strife is hardcoded, but can be overridden.





See also