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- tag: Tag of affected sector
Sets the light level of a sector to match the highest light level found in one of its neighboring sectors.
|Note: This article lists no examples. If you make use of this feature in your own project(s) or know of any basic examples that could be shared, please. This will make it easier to understand for future authors seeking assistance. Your contributions are greatly appreciated.|
Conversions from linedef types
The following Doom map format types can be converted as Light_MaxNeighbor: