Level
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		A level is any given area where a game takes place. Doom and Heretic use an ExMx format for maps, and Doom II, Hexen and Strife use a MapXX format. The latter two of these use a hub system. ZDoom can use any 8 character string as a level name by modifying the MAPINFO lump, and it also allows for the use of hubs.
Each map contains several lumps:
- Map header (gives the map its name, contains no data except possibly FraggleScript)
 - TEXTMAP (UDMF-only)
 - THINGS (not in UDMF)
 - LINEDEFS (not in UDMF)
 - SIDEDEFS (not in UDMF)
 - VERTEXES (not in UDMF)
 - SEGS
 - SSECTORS
 - NODES (binary formats) or ZNODES (UDMF)
 - SECTORS (not in UDMF)
 - REJECT
 - BLOCKMAP
 - BEHAVIOR (not in Doom format, optional in UDMF)
 - SCRIPTS (optional source code of BEHAVIOR)
 - ENDMAP (UDMF-only)