Polyobj_OR_MoveTimes8

From ZDoom Wiki
Jump to navigation Jump to search

93:Polyobj_OR_MoveTimes8 (po, speed, angle, distance)


Moves a polyobject (dist * 8) units.

  • po: polyobj to move
  • speed: how quickly the polyobj should move
  • angle: direction the polyobj should move (this is a byte angle)
  • dist: distance to move in units of 8

The “OR” in this special stands for OverRide. Under normal circumstances, if a polyobject is doing something, you cannot make it do something else until it has finished whatever it is doing. This can be a problem with perpetual polyobjects (such as Polyobj_RotateLeft or Right with a byte angle of 255). Using one of these four specials, you can force the polyobject to stop whatever it is doing and do something else.

See Also