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QZDoom is a source port based on GZDoom coded and maintained by Eruanna and dpJudas. It was created as a fork of GZDoom to develop experimental rendering features, and includes truecolor rendering in software as well as a polygonal software renderer. It's hoped that most features that require OpenGL rendering might be supported in software rendering in QZDoom. The most recent stable version of QZDoom is 2.1.0.


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