SetActorAngle

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void SetActorAngle (int tid, fixed angle)

Sets the actor's angle.

Use a value for the angle from 0.0 to 1.0.

This works to set the facing of monsters, players, or any other actor.

  • North = 0.25
  • West = 0.5
  • South = 0.75
  • East = 1.0

Example

This irritating script spins the player round and round for a while when it is activated.

script 1 (int spintime)
{
    while (spintime-- > 0)
    {
        SetActorAngle (100, GetActorAngle (100) - 0.02);
        Delay (1);
        print(s:"You spin me right round, baby right round like a record, baby right round, round, round");
    }
}