SetMusic
		
		
		
		
		
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void SetMusic (str song [, int order [, int unused]]);
Usage
SetMusic changes the music in the game.
Parameters
- song:
 
- order:
 
- If song refers to a tracker module (MOD), then order specifies the so-called order in the song to start playing at.
 - If song refers to a multi-track music file, then order is the track number belonging to the song you want to play.
 - If song is not a tracker module or a multi-track file, then order can be omitted.
 
- unused: This parameter is currently defined but not used by ZDoom. It is recommended that you do not specify the third parameter at all.
 
Examples
Script 100 (int tid) // Boss battle
{
   SetMusic("BosFight", 0);
   ACS_Execute(666, 0, tid, 0, 0); // Starts a health tracker for the boss
   while (ThingCount(T_NONE, tid) > 0) delay(35);
   SetMusic("*", 0); // Restore the level's default music
}