Stairs_BuildUpDoomCrush

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273:Stairs_BuildUpDoomCrush (tag, speed, height, delay, reset)

  • tag:
  • speed:
  • height:
  • delay:
  • reset:
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Examples

Nuvolachalk.png Note: This article lists no examples. If you make use of this feature in your own project(s) or know of any basic examples that could be shared, please add them. This will make it easier to understand for future authors seeking assistance. Your contributions are greatly appreciated.


Conversions from linedef types

The following Doom map format types can be converted as Stairs_BuildUpDoomCrush:

Type Conversion Trigger
MiniDoomLogoIcon.pngDoom 100:W1 Build Stairs 16 + Crush Stairs_BuildUpDoomCrush (tag, 32, 16, 0, 0) Player Cross
MiniDoomLogoIcon.pngDoom 127:S1 Build Stairs 16 + Crush Stairs_BuildUpDoomCrush (tag, 32, 16, 0, 0) Player Use
MiniBoomLogoIcon.pngBoom 257:WR Build Stairs 16 + Crush Stairs_BuildUpDoomCrush (tag, 32, 16, 0, 0) Player Cross, Repeatable
MiniBoomLogoIcon.pngBoom 259:SR Build Stairs 16 + Crush Stairs_BuildUpDoomCrush (tag, 32, 16, 0, 0) Player Use, Repeatable