Talk:Actor properties

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SVN versus SVNcode

There were two different templates doing the same thing on this page. I've changed the SVNcode tag to SVN, and I will modify the SVN template to include a link to the subversion repository page. Please use this simpler template from now on, for consistancy if nothing else. --HotWax 10:18, 9 August 2007 (CDT)

Powerup.Color MyCustomMap

Is there any way to define custom colormaps for powerups? --M-s 19:17, 17 February 2010

I don't think so, and it isn't needed anyway. You can use Powerup.Color color, alpha --Gez 21:10, 17 February 2010 (UTC)
There are things that can't be achieved through Powerup.Color color, alpha, e.g. InverseMap. And in case there is someone who wants to make some bizzare-looking effect for a powerup (e.g. red-to-cyan map), this person is out of luck.

meleerange

Sorry for the edit. I assumed it meant "implicit" parameter (that isn't listed in arguments but is still used by the function) and was carried away by seeing the listed codepointers as deprecated. But why are they deprecated when they allow explicit setting of meleerange? They may still be useful if the monster has several random melee attacks at its disposal.--Printz 15:16, 5 March 2012 (UTC)

They don't allow explicit settings of melee range. I misunderstood your edit and have tried to make things less confusing. --Gez 18:07, 5 March 2012 (UTC)

Obituaries-Damage types

Are there any objections to changing the first line under Obituaries to something like (changed part in bold) "Obituaries are messages displayed in the log when a player is killed, with a different message depending on Damage type, such as by a monster, projectile or weapon." or adding a "see also Damage types" so as to not make the assumption that users are reading the rest of the article and finding the other links to this page? -FMPraxis (talk) 00:00, 17 July 2013 (CDT)

Renderstyle Shadow

Not sure if this is a bug or some misinformation, but Renderstyle Shadow causes a crash on startup stating that Shadow is an unknown renderstyle. Shadow already exists as an actor flag, but that doesn't imply any form of invisibility. I thought I remembered it working at one point, but I can't be bothered to check right now. --Jpalomo (talk) 05:48, 25 March 2014 (CDT)

Going by r3076, the style should be there. However, in r3085, the change in thingdef_properties.cpp seemed to have been (accidentally?) reverted to the way it was before the inclusion of the style, and it stayed like that since. -- Blue Shadow (talk) 09:08, 25 March 2014 (CDT)