Talk:CVARs

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Storing it here for convenience purposes, will be processed later:

Full list of CVARs, alphabetically sorted:

A   addrocketexplosion
A   allcheats
 S  alwaysapplydmflags
A   am_backcolor
A   am_cdwallcolor
    am_cheat
A   am_colorset
A   am_drawmapback
A   am_fdwallcolor
A   am_gridcolor
A   am_interlevelcolor
A   am_intralevelcolor
A   am_lockedcolor
A   am_map_secrets
A   am_notseencolor
A   am_overlay
A   am_ovotherwallscolor
A   am_ovsecretsectorcolor
A   am_ovtelecolor
A   am_ovthingcolor
A   am_ovthingcolor_citem
A   am_ovthingcolor_friend
A   am_ovthingcolor_item
A   am_ovthingcolor_monster
A   am_ovunseencolor
A   am_ovwallcolor
A   am_ovyourcolor
A   am_rotate
A   am_secretsectorcolor
A   am_secretwallcolor
    am_showalllines
A   am_showitems
A   am_showkeys
A   am_showmonsters
A   am_showsecrets
    am_showsubsector
A   am_showtime
A   am_showtotaltime
A   am_thingcolor
A   am_thingcolor_citem
A   am_thingcolor_friend
A   am_thingcolor_item
A   am_thingcolor_monster
A   am_tswallcolor
A   am_wallcolor
A   am_xhaircolor
A   am_yourcolor
AU  autoaim
A   autosavecount
A - autosavenum
A   bgamma
    bot_allowspy
    bot_next_color
     bot_observer
A   cd_drive
A   cd_enabled
A   chase_dist
A   chase_height
    chasedemo
A   chat_substitution
A   chatmacro0
A   chatmacro1
A   chatmacro2
A   chatmacro3
A   chatmacro4
A   chatmacro5
A   chatmacro6
A   chatmacro7
A   chatmacro8
A   chatmacro9
A   cl_bbannounce
A   cl_bloodsplats
A   cl_bloodtype
A   cl_capfps
A   cl_maxdecals
A   cl_missiledecals
A   cl_noprediction
A   cl_pufftype
A   cl_rockettrails
A   cl_run
A   cl_showmultikills
A   cl_showsprees
A   cl_spreaddecals
AU  color
AU  colorset
A    compat_anybossdeath
    compat_boomscroll
    compat_corpsegibs
    compat_crossdropoff
     compat_dehhealth
    compat_dropoff
    compat_hitscan
    compat_invisibility
    compat_light
    compat_limitpain
    compat_mbfmonstermove
    compat_minotaur
    compat_missileclip
    compat_mushroom
    compat_noblockfriends
    compat_nodoorlight
    compat_nopassover
    compat_notossdrops
    compat_ravenscroll
    compat_sectorsounds
    compat_shortTex
    compat_silentinstantfloors
    compat_silentpickup
    compat_soundslots
    compat_soundtarget
    compat_spritesort
    compat_stairs
    compat_trace
    compat_useblocking
    compat_wallrun
AS  compatflags
A   compatmode
A   con_alpha
A   con_centernotify
A   con_ctrl_d
A   con_midtime
A   con_notablist
A   con_notifytime
A   con_scaletext
A   crosshair
A   crosshaircolor
A   crosshairforce
A   crosshairgrow
A   crosshairhealth
A   crosshairscale
A   d3d_antilag
    d3d_showpacks
 SL deathmatch
    debuganimated
A   defaultiwad
A   demo_compress
    developer
A   dimamount
A   dimcolor
A   disableautosave
A   displaynametags
A   dlg_musicvolume
 S  dmflags
 S  dmflags2
    dumpspawnedthings
A   eaxedit_test
AS  forcewater
 S  fraglimit
A   freelook
A   fullscreen
A   Gamma
 S  genblockmap
AU  gender
 S  genglnodes
 S  gennodes
A   ggamma
    gtang
A   hud_althud
A   hud_althudscale
A   hud_ammo_red
A   hud_ammo_yellow
A   hud_armor_green
A   hud_armor_red
A   hud_armor_yellow
A   hud_health_green
A   hud_health_red
A   hud_health_yellow
A   hud_scale
A   hud_showitems
A   hud_showmonsters
A   hud_showscore
A   hud_showsecrets
A   hud_showstats
A   hudcolor_ltim
A   hudcolor_statnames
A   hudcolor_stats
A   hudcolor_time
A   hudcolor_titl
A   hudcolor_ttim
A   hudcolor_xyco
    idmypos
A   in_mouse
 S  infighting
A   invertmouse
A   joy_dinput
A   joy_ps2raw
A   joy_xinput
A   k_allowfullscreentoggle
A   k_mergekeys
A   language
A   longsavemessages
A   lookspring
A   lookstrafe
A   m_filter
A   m_forward
    m_hidepointer
A   m_noprescale
A   m_pitch
A   m_side
A   m_yaw
A   map_point_coordinates
A   menu_screenratios
A   midi_config
A   midi_timiditylike
A   midi_voices
A   mod_autochip
A   mod_autochip_scan_threshold
A   mod_autochip_size_force
A   mod_autochip_size_scan
A   mod_dumb
A   mod_interp
A   mod_samplerate
A   mod_volramp
A   mouse_capturemode
A   mouse_sensitivity
AU  movebob
A   msg
A   msg0color
A   msg1color
A   msg2color
A   msg3color
A   msg4color
A   msgmidcolor
A   msgmidcolor2
AU  name
AU  neverswitchonpickup
A   nofilecompression
    noise
A   nomonsterinterpolation
A   norawinput
A   opl_onechip
    opl_singlevoice
AU  playerclass
A   png_gamma
A   png_level
A   queryiwad
A   queryiwad_key
    r_clearbuffer
A   r_columnmethod
A   r_deathcamera
    r_drawflat
A   r_drawfuzz
    r_drawmirrors
    r_drawplayersprites
    r_drawtrans
A   r_fakecontrast
    r_fogboundary
A   r_maxparticles
    r_nopolytilt
    r_particles
    r_polymost
A   r_rail_smartspiral
A   r_rail_spiralsparsity
A   r_rail_trailsparsity
    r_skyboxes
A   r_stretchsky
  - r_viewsize
A   rgamma
A   save_dir
A   sb_cooperative_enable
A   sb_cooperative_headingcolor
A   sb_cooperative_otherplayercolor
A   sb_cooperative_yourplayercolor
A   sb_deathmatch_enable
A   sb_deathmatch_headingcolor
A   sb_deathmatch_otherplayercolor
A   sb_deathmatch_yourplayercolor
A   sb_teamdeathmatch_enable
A   sb_teamdeathmatch_headingcolor
A   screenblocks
A   screenshot_dir
A   screenshot_quiet
A   screenshot_type
A   secretmessage
A   show_messages
A   show_obituaries
A   showendoom
    showloadtimes
 SL skill
AU  skin
A   smooth_mouse
    snd_3dspread
A   snd_buffercount
A   snd_buffersize
A   snd_channels
    snd_drawoutput
A   snd_driver
A   snd_flipstereo
A   snd_hrtf
A   snd_mididevice
A   snd_midipatchset
A   snd_midiprecache
A   snd_movievolume
A   snd_musicvolume
A   snd_output
A   snd_output_format
A   snd_pitched
    snd_profile
A   snd_resampler
A   snd_samplerate
A   snd_sfxvolume
A   snd_speakermode
A   snd_waterlp
A   snd_waterreverb
A   spc_amp
 S  splashfactor
A   st_scale
AU  stillbob
A   storesavepic
 S  sv_aircontrol
    sv_allowcrouch
    sv_allowjump
    sv_barrelrespawn
    sv_chasecam
 SL sv_cheats
AS  sv_corpsequeuesize
    sv_degeneration
AS  sv_disableautohealth
    sv_disallowspying
    sv_disallowsuicide
    sv_dontcheckammo
    sv_doubleammo
AS  sv_dropstyle
    sv_falldamage
    sv_fastmonsters
 S  sv_fastweapons
    sv_forcerespawn
 S  sv_gravity
    sv_infiniteammo
    sv_infiniteinventory
    sv_itemrespawn
    sv_keepfrags
    sv_killallmonsters
    sv_killbossmonst
    sv_losefrag
    sv_monsterrespawn
    sv_noarmor
    sv_noautoaim
    sv_noautomap
    sv_noautomapallies
    sv_nobfgaim
    sv_nocrouch
    sv_noexit
    sv_nofov
    sv_nofreelook
    sv_nohealth
    sv_noitems
    sv_nojump
    sv_nomonsters
    sv_norespawn
    sv_noteamswitch
    sv_noweaponspawn
    sv_oldfalldamage
    sv_respawnprotect
    sv_respawnsuper
    sv_samelevel
    sv_samespawnspot
AS  sv_smartaim
    sv_spawnfarthest
 S  sv_unlimited_pickup
    sv_weapondrop
    sv_weaponstay
AU  team
 S  teamdamage
 S  teamplay
A   telezoom
    testpolymost
    ticker
    tilt
 S  timelimit
A   timidity_8bit
A   timidity_byteswap
A   timidity_chorus
A   timidity_exe
A   timidity_extargs
A   timidity_frequency
A   timidity_mastervolume
A   timidity_pipe
A   timidity_reverb
A   timidity_stereo
    timidity_watch
A   transsouls
    turbo
A   use_joystick
A   use_mouse
 S  var_friction
 S  var_pushers
A   vid_adapter
A   vid_aspect
A   vid_attachedsurfaces
A   vid_defbits
A   vid_defheight
A   vid_defwidth
A   vid_displaybits
A   vid_forceddraw
    vid_fps
    vid_hw2d
A   vid_hwaalines
A   vid_noblitter
A   vid_nowidescreen
A   vid_palettehack
A   vid_refreshrate
    vid_showpalette
A   vid_tft
A   vid_vsync
A   vid_winscale
A   wi_noautostartmap
A   wi_percents
A   wi_showtotaltime
A   win_x
A   win_y
A   wipetype

GZDoom CVARs

CVARs exclusive to GZDoom, also alphabetically sorted

    dumpsections
A   gl_attachedlights
A   gl_billboard_mode
A   gl_brightmap_shader
A   gl_cachenodes
A   gl_cachetime
A   gl_clamp_per_texture
A   gl_colormap_shader
    gl_direct_state_change
A   gl_distfog
    gl_draw_sync
A   gl_dynlight_shader
A   gl_enhanced_nightvision
A   gl_enhanced_nv_stealth
A   gl_fog_shader
A   gl_fogmode
    gl_forcemultipass
A   gl_glow_shader
A   gl_interpolate_model_frames
A   gl_light_ambient
A   gl_light_models
A   gl_light_particles
A   gl_light_sprites
A   gl_lightmode
A   gl_lights
A   gl_lights_additive
A   gl_lights_checkside
A   gl_lights_intensity
A   gl_lights_size
A   gl_mask_sprite_threshold
A   gl_mask_threshold
A   gl_mirror_envmap
    gl_mirrors
A   gl_no_skyclear
    gl_nocoloredspritelighting
    gl_noquery
    gl_noskyboxes
    gl_notexturefill
A   gl_particles_style
A   gl_plane_reflection
    gl_portals
A   gl_precache
    gl_render_flats
A   gl_render_precise
A   gl_render_segs
    gl_render_things
    gl_render_walls
A   gl_sclipfactor
A   gl_sclipthreshold
A   gl_seamless
A   gl_sky_detail
A   gl_sort_textures
A   gl_sprite_blend
A   gl_spritebrightfog
A   gl_spriteclip
    gl_testdl
    gl_texture
A   gl_texture_filter
A   gl_texture_filter_anisotropic
A   gl_texture_format
A   gl_texture_hqresize
    gl_texture_hqresize_fonts
A   gl_texture_hqresize_maxinputsize
    gl_texture_hqresize_sprites
A   gl_texture_hqresize_targets
    gl_texture_hqresize_textures
A   gl_texture_usehires
A   gl_texture_useshaders
A   gl_trimsprites
A   gl_usecolorblending
A   gl_usefb
A   gl_usevbo
A   gl_vid_compatibility
A   gl_vid_multisample
A   gl_warp_shader
A   gl_weaponlight
    gltest_slopeopt
AS  maxviewpitch
A   r_mirror_recursions
    script_debug
    skyoffset
A   vid_brightness
A   vid_contrast
A   vid_renderer