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I have a feature suggestion. What if there would be another common class called "ProgressiveSpawner". It's like RandomSpawner without any randomness. Or, maybe add the "PROGRESSIVE" flag to a RandomSpawner to remove any randomness. I'm talking about progressive monster placement instead of random. With this feature, it's like ScoreDoom, with more modern compatibility, without the need of an extra ini file. So you can use Custom Monsters through ProgressiveSpawners in any map you want to play. I would like to see that feature implemented into the next dev build of ZDoom. --Mattbratt11 (talk) 00:55, 27 August 2016 (CDT)

Feature suggestions go hereBlue Shadow (talk) 10:05, 27 August 2016 (CDT)

I tried logging in to ZDoom Forums, but I was banned. I should try understanding the rules again. --Mattbratt11 (talk) 17:32, 27 August 2016 (CDT)