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Hey, UV. map geometry != sector properties. Remember that this is a 2D game. Besides, vertical would refer to heights, and heights are what DO change. Either formulation is ambiguous. Ideas? Fredrik 20:45, 4 Jan 2004 (PST)

Ideas? Not so much. I found that "PolyObjects" hadn't been done yet, but specials relevant to them had been done, so I thought I should create this topic so somebody would eventually get it right. Didn't really matter what I put, heh. I don't fully understand Doom's geometry and such. What I meant by "vertical" really was "top-down view", like stuff you'd see from that perspective -- vertices and liens. I didn't think "top-down" seemed like the right term, so I went fishing and Failed It. Heh. Either way, I fulfilled my primary goal with this spot. (Also, I'm quite new to the whole wiki thing, so I'll probably be doing a bunch of weird or unnecessary stuff here.) Ultraviolet 23:23, 4 Jan 2004 (Arizona) <-- Is there markup to automatically place this crap for me?

Yeah, type tilde ~ four times. Fredrik 07:08, 5 Jan 2004 (PST)

Attempting. Ultraviolet 12:02, 8 Jan 2004 (PST)