Ultimate Doom Builder

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A screenshot of a map loaded in Ultimate Doom Builder

Ultimate Doom Builder is an actively-maintained fork of GZDoom Builder which has provided years of bug-fixing and finetuning, as well as introducing UDBScript, allowing advanced users to script tools of their own. It otherwise meets the same specifications as its predecessors.

Updates are posted on the DRDTeam Devbuilds repository You can also visit the official forum thread here.

Features

  • All the features of the original GZDB!
  • ZScript support
  • Visual attenuated lights support
  • Visual spotlights support
  • Doom 64 sector lighting support
  • Visual slope editing by Boris (you can slope lines and vertices on non-triangular sectors!)
  • UE1, OBJ model support
  • Dynamic lights are 1:1 to GZDoom's appearance
  • Various bugfixes (e.g. dynamic light intensive maps work better, less crashes)
  • Various performance optimizations
  • Faster and more reliable resource (re)loading
  • Native 64-bit version implemented by StrikerMan780
  • Better Linux compatibility implemented by dpJudas & Talon1024

Feature Removals

  • No Direct3D / SlimDX (removed by dpJudas)
  • No text lump editing (other than SCRIPTS/DIALOGUE)