Crushing mode: Revision history

Jump to navigation Jump to search

Diff selection: Mark the radio buttons of the revisions to compare and hit enter or the button at the bottom.
Legend: (cur) = difference with latest revision, (prev) = difference with preceding revision, m = minor edit.

2 May 2017

20 March 2017

27 March 2016

14 May 2012

8 October 2011

1 March 2009

1 July 2008

20 March 2008

  • curprev 11:1711:17, 20 March 2008Graf Zahl 2 talk contribs 1,024 bytes +1,024 New page: Crushing works differently in Hexen than in the other Doom engine games. In Doom, when a crusher starts hurting an actor it still continues moving down. For slow crushers this is normally...