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(no parameters)

Makes the calling actor forget about the last thing it heard. This does not prevent it from hearing new things after the call, nor does it cause it to lose its target if it already has one (see A_ClearTarget for this).

This function is ineffective when compat_soundtarget is active.


Nuvolachalk.png Note: This article lists no examples. If you make use of this feature in your own project(s) or know of any basic examples that could be shared, please add them. This will make it easier to understand for future authors seeking assistance. Your contributions are greatly appreciated.

See also