A_ThrustRaise
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A_ThrustRaise
(no parameter)
Decreases the floor clipping by the number of map units stored in special2 each call until it is fully revealed. When revealed, the first argument is set to 1 (raised) and if the second argument (bloody) is non-zero will jump to the BloodThrustInit2 state, otherwise jumps to the ThrustInit2 state.
On the first call after being invisible, the DirtClump created by A_ThrustInitDn will be destroyed.
The function has a 16% chance of spawning dirt particles in the same manner as A_WraithRaise.
Finally, special2 is incremented by one to increase the speed.
This codepointer is restricted to ThrustFloor and derived classes.