Assigning TIDs to Players

From ZDoom Wiki
Jump to navigation Jump to search

Usually you cannot manipulate the player using ACS because they do not have a TID, as a TID of zero is invalid. You can assign a TID to the player using the following script.

Script 1 ENTER
	Thing_ChangeTID(0, 1000 + PlayerNumber()); // This assigns the TID

This changes the TID of the activator (which is automatically the player because of the nature of ENTER scripts) to 1000 plus the player number, which will give each player a separate TID (i.e player 1 is 1000, player 2 is 1001 etc).

See Also