Classes:CWeapMace

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  1. You do NOT need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it will cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
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Mace of contrition
Actor type Weapon Game MiniHexenLogoIcon.png (Hexen)
DoomEd Number None Class Name CWeapMace


Classes: WeaponClericWeaponCWeapMace
The Cleric's mace weapon, from Hexen.

DECORATE definitions

ACTOR CWeapMace : ClericWeapon
{
  Weapon.SelectionOrder 3500
  Weapon.KickBack 150
  Weapon.YAdjust -8
  +BLOODSPLATTER
  Obituary "$OB_MPCWEAPMACE"
  Tag "$TAG_CWEAPMACE"

  action native A_CMaceAttack();

  States
  {
  Select:
    CMCE A 1 A_Raise
    Loop
  Deselect:
    CMCE A 1 A_Lower
    Loop
  Ready:
    CMCE A 1 A_WeaponReady
    Loop
  Fire:
    CMCE B 2 Offset(60, 20)
    CMCE B 1 Offset(30, 33)
    CMCE B 2 Offset(8, 45)
    CMCE C 1 Offset(8, 45)
    CMCE D 1 Offset(8, 45)
    CMCE E 1 Offset(8, 45)
    CMCE E 1 Offset(-11, 58) A_CMaceAttack
    CMCE F 1 Offset(8, 45)
    CMCE F 2 Offset(-8, 74)
    CMCE F 1 Offset(-20, 96)
    CMCE F 8 Offset(-33, 160)
    CMCE A 2 Offset(8, 75) A_ReFire
    CMCE A 1 Offset(8, 65)
    CMCE A 2 Offset(8, 60)
    CMCE A 1 Offset(8, 55)
    CMCE A 2 Offset(8, 50)
    CMCE A 1 Offset(8, 45)
    Goto Ready
  }
}