Classes:AmmoFillup

From ZDoom Wiki
Jump to navigation Jump to search
Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
  1. This actor is already defined in GZDoom, there's no reason to define it again.
  2. In fact, trying to define an actor with the same name will cause an error (because it already exists).
  3. If you want to make your own version of this actor, use inheritance.
  4. Definitions for existing actors are put on the wiki for reference purpose only.
Ammo fillup
Actor type Token Game MiniStrifeLogoIcon.png (Strife)
DoomEd Number None Class Name AmmoFillup
Conversation ID 298,280,297 Puzzle Item ID N/A


Classes: InventoryDummyStrifeItemAmmoFillup
Changes player's amount of bullets for their assault gun to 50. Used in conversations with Front's weapon trainer/dealer when you have less than 50 bullets. If you have more, they don't give you this item, so you don't lose any ammo.

DECORATE definition

ACTOR AmmoFillup : DummyStrifeItem native
{
  Tag "$TAG_AMMOFILLUP" // "Ammo"
}