Classes:AmmoFillup

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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Ammo fillup
Actor type Token Game MiniStrifeLogoIcon.png
DoomEd Number None Class Name AmmoFillup
Conversation ID 298,280,297 Puzzle Item ID N/A


Classes: InventoryDummyStrifeItemAmmoFillup
Changes player's amount of bullets for their assault gun to 50. Used in conversations with Front's weapon trainer/dealer when you have less than 50 bullets. If you have more, they don't give you this item, so you don't lose any ammo.

DECORATE definition

ACTOR AmmoFillup : DummyStrifeItem native
{
  Tag "$TAG_AMMOFILLUP" // "Ammo"
}