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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do NOT need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it will cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
Bat spawner
Actor type Map spot Game MiniHexenLogoIcon.png (Hexen)
DoomEd Number None Class Name BatSpawner

Classes: SwitchableDecorationBatSpawner
Spawns a flock of bats when activated. A bat spawner's argument affect its behavior when A_BatSpawn is called:

  • args[0] frequency of spawn, a smaller number results in a higher frequency.
  • args[1] spread angle, expressed as a byte angle.
  • args[3] lifetime of each bats (each point allows spawned bats to survive for four calls to A_BatMove).
  • args[4] turn amount per move for the bats (in degrees).

DECORATE definition

ACTOR BatSpawner : SwitchableDecoration
  RenderStyle None

  action native A_BatSpawnInit();
  action native A_BatSpawn();

    TNT1 A 2
    TNT1 A 2 A_BatSpawnInit
    TNT1 A 2 A_BatSpawn
    TNT1 A -1