Classes:DegninOre
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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
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Nugget of degnin ore | |||
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Actor type | Hazard | Game | ![]() |
DoomEd Number | 59 | Class Name | DegninOre |
Conversation ID | 128, 124, 127 | Puzzle Item ID | N/A |
Classes: Inventory→DegninOre
A large nugget of yellow ore, that explodes when shot. It can be picked up, using it drops it back on the ground. It can be used to prepare traps, or to disable some Strife forcefields.
DECORATE definition
ACTOR DegninOre : Inventory native { Health 10 Radius 16 Height 16 Inventory.MaxAmount 10 +SOLID +SHOOTABLE +NOBLOOD +FLOORCLIP +INCOMBAT +INVENTORY.INVBAR Tag "$TAG_DEGNINORE" // "Degnin Ore" DeathSound "ore/explode" Inventory.Icon "I_XPRK" Inventory.PickupMessage "$TXT_DEGNINORE" // "You picked up the Degnin Ore." States { Spawn: XPRK A -1 Stop Death: XPRK A 1 A_RemoveForceField BNG3 A 0 A_SetTranslucent(1, 1) BNG3 A 0 A_Scream BNG3 A 3 Bright A_Explode(192, 192, 1, 1) BNG3 BCDEFGH 3 Bright Stop } }