|
Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
- You do not need to copy that actor, since it is already defined.
- In fact, it's not just useless, it's actually harmful as it can cause problems.
- If you want to modify it, or use a modified version, using inheritance is the way to go.
- The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
- There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
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Quietus hilt
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Actor type
|
Weapon
|
Game
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(Hexen)
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DoomEd Number
|
12
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Class Name
|
FWeaponPiece1
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Spawn ID
|
29
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Identifier
|
T_FIGHTERSWORD1
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Classes: Inventory→WeaponPiece→FighterWeaponPiece→FWeaponPiece1
First piece of Quietus, Fighter's ultimate weapon. There are three pieces in total.
ACTOR FWeaponPiece1 : FighterWeaponPiece
{
WeaponPiece.Number 1
States
{
Spawn:
WFR1 A -1 Bright
Stop
}
}