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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
- You do not need to copy that actor, since it is already defined.
- In fact, it's not just useless, it's actually harmful as it can cause problems.
- If you want to modify it, or use a modified version, using inheritance is the way to go.
- The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
- There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
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Large flame
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Actor type
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Light source
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Game
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(Hexen)
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DoomEd Number
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10503
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Class Name
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FlameLarge
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Spawn ID
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99
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Identifier
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T_PERMLARGEFLAME
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Classes: SwitchableDecoration→FlameLarge
→FlameLarge2
This actor needs a description.
ACTOR FlameLarge : SwitchableDecoration
{
+NOTELEPORT
+INVISIBLE
Radius 15
RenderStyle Add
States
{
Active:
FFLG A 0 Bright A_PlaySound("Ignite")
Spawn:
FFLG A 2 Bright
FFLG A 2 Bright A_UnHideThing
FFLG ABCDEFGHIJKLMNOP 4 Bright
Goto Spawn+6
Inactive:
FFLG DCB 2
FFLG A 2 A_HideThing
FFLG A 200
Wait
}
}