Classes:GlassShard

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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Glass shard base class
Actor type Internal Game MiniZDoomLogoIcon.png
DoomEd Number None Class Name GlassShard


Classes: GlassShard
 → SGShard1
 → SGShard2
 → SGShard3
 → SGShard4
 → SGShard5
 → SGShard6
 → SGShard7
 → SGShard8
 → SGShard9
 → SGShard0

The abstract class used to define the code shared by all breakable glasses. It is never used directly; instead, its children classes are called.

DECORATE definition

ACTOR GlassShard native
{
  Radius 5
  Mass 5
  Projectile
  -ACTIVATEPCROSS
  -ACTIVATEIMPACT
  BounceType "HexenCompat"
  BounceFactor 0.3
}