Classes:GlassShard

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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
  1. This actor is already defined in GZDoom, there's no reason to define it again.
  2. In fact, trying to define an actor with the same name will cause an error (because it already exists).
  3. If you want to make your own version of this actor, use inheritance.
  4. Definitions for existing actors are put on the wiki for reference purpose only.
Glass shard base class
Actor type Internal Game MiniZDoomLogoIcon.png (ZDoom)
DoomEd Number None Class Name GlassShard


Classes: GlassShard
 → SGShard1
 → SGShard2
 → SGShard3
 → SGShard4
 → SGShard5
 → SGShard6
 → SGShard7
 → SGShard8
 → SGShard9
 → SGShard0

The abstract class used to define the code shared by all breakable glasses. It is never used directly; instead, its children classes are called.

DECORATE definition

ACTOR GlassShard native
{
  Radius 5
  Mass 5
  Projectile
  -ACTIVATEPCROSS
  -ACTIVATEIMPACT
  BounceType "HexenCompat"
  BounceFactor 0.3
}