Classes:HereticSoundSequence3

From ZDoom Wiki
Jump to navigation Jump to search
Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
  1. This actor is already defined in GZDoom, there's no reason to define it again.
  2. In fact, trying to define an actor with the same name will cause an error (because it already exists).
  3. If you want to make your own version of this actor, use inheritance.
  4. Definitions for existing actors are put on the wiki for reference purpose only.
Drops
Actor type Map spot Game MiniHereticLogoIcon.png (Heretic)
DoomEd Number 1202 Class Name HereticSoundSequence3


Classes: SoundSequenceHereticSoundSequence3

Plays sound sequence number 2 from the list of Heretic's environmental sound sequences.

DECORATE definition

ACTOR HereticSoundSequence3 : SoundSequence
{
  Args 2
}

SNDSEQ definition

:AFX_Drops
  environment	2
  slot		HereticAmbience
  play		world/amb3
  delayrand	16  47
  play		world/amb7
  delayrand	16  47
  play		world/amb3
  delayrand	16  47
  play		world/amb7
  delayrand	16  47
  play		world/amb3
  delayrand	16  47
  play		world/amb7
  delayrand	16  47
end