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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
- This actor is already defined in GZDoom, there's no reason to define it again.
- In fact, trying to define an actor with the same name will cause an error (because it already exists).
- If you want to make your own version of this actor, use inheritance.
- Definitions for existing actors are put on the wiki for reference purpose only.
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Drops
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Actor type
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Map spot
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Game
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(Heretic)
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DoomEd Number
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1202
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Class Name
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HereticSoundSequence3
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Classes: SoundSequence→HereticSoundSequence3
Plays sound sequence number 2 from the list of Heretic's environmental sound sequences.
ACTOR HereticSoundSequence3 : SoundSequence
{
Args 2
}
:AFX_Drops
environment 2
slot HereticAmbience
play world/amb3
delayrand 16 47
play world/amb7
delayrand 16 47
play world/amb3
delayrand 16 47
play world/amb7
delayrand 16 47
play world/amb3
delayrand 16 47
play world/amb7
delayrand 16 47
end