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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
- This actor is already defined in GZDoom, there's no reason to define it again.
- In fact, trying to define an actor with the same name will cause an error (because it already exists).
- If you want to make your own version of this actor, use inheritance.
- Definitions for existing actors are put on the wiki for reference purpose only.
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Medical kit
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Actor type
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Health
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Game
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(Doom)
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DoomEd Number
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2012
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Class Name
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Medikit
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Spawn ID
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24
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Identifier
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T_MEDKIT
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Classes: Inventory→Health→Medikit
A health-restoring item in Doom. It restores 25 hit points.
ACTOR Medikit : Health
{
Inventory.Amount 25
Inventory.PickupMessage "$GOTMEDIKIT" // "Picked up a medikit."
Health.LowMessage 25, "$GOTMEDINEED" // "Picked up a medikit that you REALLY need!"
States
{
Spawn:
MEDI A -1
Stop
}
}