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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
- This actor is already defined in GZDoom, there's no reason to define it again.
- In fact, trying to define an actor with the same name will cause an error (because it already exists).
- If you want to make your own version of this actor, use inheritance.
- Definitions for existing actors are put on the wiki for reference purpose only.
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Officer's uniform
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Actor type
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Quest item
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Game
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(Strife)
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DoomEd Number
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52
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Class Name
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OfficersUniform
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Conversation ID
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163, 159, 162
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Puzzle Item ID
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N/A
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Classes: Inventory→OfficersUniform
Clean guard uniform found in MAP11: Borderlands that allows you to enter MAP17: Fortress: The Bailey without notice (you activate the alarm otherwise). Not to be confused with Sewers guard uniform.
ACTOR OfficersUniform : Inventory
{
+FLOORCLIP
+INVENTORY.INVBAR
Tag "$TAG_OFFICERSUNIFORM" // "Officer's Uniform"
Inventory.Icon "I_OFIC"
Inventory.PickupMessage "$TXT_OFFICERSUNIFORM" // "You picked up the Officer's Uniform."
States
{
Spawn:
OFIC A -1
Stop
}
}