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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
- This actor is already defined in GZDoom, there's no reason to define it again.
- In fact, trying to define an actor with the same name will cause an error (because it already exists).
- If you want to make your own version of this actor, use inheritance.
- Definitions for existing actors are put on the wiki for reference purpose only.
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Open door tagged 222
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Actor type
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Token
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Game
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(Strife)
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DoomEd Number
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None
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Class Name
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OpenDoor222
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Conversation ID
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302, 284, 301
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Puzzle Item ID
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N/A
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Classes: Inventory→DummyStrifeItem→OpenDoor222
A dummy item that when activated opens all doors with tag 222. It is invisible in the inventory and can not be used by player, instead it is used in dialogs. It exists due to Strife's lack of scripting, which uses dummy items like this one. It exists solely for compatibility with the original Strife maps. Nowadays, it is recommended to use ACS in custom maps, instead.
ACTOR OpenDoor222 : DummyStrifeItem native {}