Classes:Sentinel
Jump to navigation
Jump to search
Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
|
Sentinel | |||
---|---|---|---|
Actor type | Monster | Game | ![]() |
DoomEd Number | 3006 | Class Name | Sentinel |
Conversation ID | 91 | Puzzle Item ID | N/A |
Classes: Actor → Sentinel
Sentinels are small, round robots from Strife. They attack by repeatedly firing laser shots which are very fast but do little damage. This can make them dangerous in large groups, but they don't have much health, and have 100% painchance. Use this to your advantage, as they counter-attack if you don't keep shooting them.
DECORATE definition
ACTOR Sentinel { Health 100 Painchance 255 Speed 7 Radius 23 Height 53 Mass 300 Monster +SPAWNCEILING +NOGRAVITY +DROPOFF +NOBLOOD +NOBLOCKMONST +INCOMBAT +MISSILEMORE +LOOKALLAROUND +NEVERRESPAWN MinMissileChance 150 SeeSound "sentinel/sight" DeathSound "sentinel/death" ActiveSound "sentinel/active" Obituary "$OB_SENTINEL" // "%o was shot down by a Sentinel." action native A_SentinelAttack(); States { Spawn: SEWR A 10 A_Look Loop See: SEWR A 6 A_SentinelBob SEWR A 6 A_Chase Loop Missile: SEWR B 4 A_FaceTarget SEWR C 8 Bright A_SentinelAttack SEWR C 4 Bright A_SentinelRefire Goto Missile+1 Pain: SEWR D 5 A_Pain Goto Missile+2 Death: SEWR D 7 A_Fall SEWR E 8 Bright A_TossGib SEWR F 5 Bright A_Scream SEWR GH 4 Bright A_TossGib SEWR I 4 SEWR J 5 Stop } }