|
Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
- This actor is already defined in GZDoom, there's no reason to define it again.
- In fact, trying to define an actor with the same name will cause an error (because it already exists).
- If you want to make your own version of this actor, use inheritance.
- Definitions for existing actors are put on the wiki for reference purpose only.
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Wind sound
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Actor type
|
Map spot
|
Game
|
(Heretic)
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DoomEd Number
|
42
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Class Name
|
SoundWind
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Spawn ID
|
110
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Identifier
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T_SOUND_WIND
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Classes: SoundWind
→SoundWindHexen
Plays sound "world/wind" continuously. For creating your own ambient sounds use AmbientSound.
ACTOR SoundWind
{
+NOBLOCKMAP
+NOSECTOR
+DONTSPLASH
States
{
Spawn:
TNT1 A 2 A_PlaySoundEx("world/wind", "SoundSlot6", 1)
Loop
}
}