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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Wind sound
Actor type Map spot Game MiniHereticLogoIcon.png (Heretic)
DoomEd Number 42 Class Name SoundWind
Spawn ID 110 Identifier T_SOUND_WIND

Classes: SoundWind

Plays sound "world/wind" continuously. For creating your own ambient sounds use AmbientSound.

DECORATE definition

ACTOR SoundWind
    TNT1 A 2 A_PlaySoundEx("world/wind", "SoundSlot6", 1)