Classes:Stimpack

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  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Stimulant pack
Actor type Health Game MiniDoomLogoIcon.png (Doom)
DoomEd Number 2011 Class Name Stimpack
Spawn ID 23 Identifier T_STIMPACK


Classes: InventoryHealthStimpack

A health restoring item in Doom. It restores 10 hit points.

DECORATE definition

ACTOR Stimpack : Health
{
  Inventory.Amount 10
  Inventory.PickupMessage "$GOTSTIM" // "Picked up a stimpack."
  States
  {
  Spawn:
    STIM A -1
    Stop
  }
}