Classes:Stimpack

From ZDoom Wiki
Jump to navigation Jump to search
Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
  1. This actor is already defined in GZDoom, there's no reason to define it again.
  2. In fact, trying to define an actor with the same name will cause an error (because it already exists).
  3. If you want to make your own version of this actor, use inheritance.
  4. Definitions for existing actors are put on the wiki for reference purpose only.
Stimulant pack
Actor type Health Game MiniDoomLogoIcon.png (Doom)
DoomEd Number 2011 Class Name Stimpack
Spawn ID 23 Identifier T_STIMPACK


Classes: InventoryHealthStimpack

A health restoring item in Doom. It restores 10 hit points.

DECORATE definition

ACTOR Stimpack : Health
{
  Inventory.Amount 10
  Inventory.PickupMessage "$GOTSTIM" // "Picked up a stimpack."
  States
  {
  Spawn:
    STIM A -1
    Stop
  }
}