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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
- This actor is already defined in GZDoom, there's no reason to define it again.
- In fact, trying to define an actor with the same name will cause an error (because it already exists).
- If you want to make your own version of this actor, use inheritance.
- Definitions for existing actors are put on the wiki for reference purpose only.
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Blue candle
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Actor type
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Light source
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Game
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(Hexen)
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DoomEd Number
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8066
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Class Name
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ZBlueCandle
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Classes: ZBlueCandle
A single blue candle. In Hexen.wad, the sprites are actually named CANDA0--CANDE0 and are renamed at load-time by ZDoom.
ACTOR ZBlueCandle
{
Radius 20
Height 16
+NOBLOCKMAP
States
{
Spawn:
BCAN ABCDE 5 Bright
Loop
}
}