|
Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
- You do NOT need to copy that actor, since it is already defined.
- In fact, it's not just useless, it will cause problems.
- If you want to modify it, or use a modified version, using inheritance is the way to go.
- The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
|
Dead tree
|
Actor type
|
Vegetation
|
Game
|
(Hexen)
|
DoomEd Number
|
24
|
Class Name
|
ZTreeDead
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Classes: ZTreeDead
This actor needs a description.
In Hexen.wad, the sprite is actually named TRE1A0 and is renamed at load-time by ZDoom.
ACTOR ZTreeDead
{
Radius 10
Height 96
+SOLID
States
{
Spawn:
ZTRE A -1
Stop
}
}