Classes:ZTreeDead

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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
  1. This actor is already defined in GZDoom, there's no reason to define it again.
  2. In fact, trying to define an actor with the same name will cause an error (because it already exists).
  3. If you want to make your own version of this actor, use inheritance.
  4. Definitions for existing actors are put on the wiki for reference purpose only.
Dead tree
Actor type Vegetation Game MiniHexenLogoIcon.png (Hexen)
DoomEd Number 24 Class Name ZTreeDead


Classes: ZTreeDead
This actor needs a description. In Hexen.wad, the sprite is actually named TRE1A0 and is renamed at load-time by ZDoom.

DECORATE definition

ACTOR ZTreeDead
{
  Radius 10
  Height 96
  +SOLID
  States
  {
  Spawn:
    ZTRE A -1
    Stop
  }
}