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This is the default sound sequence for doors using a DORW* (but not DORWL*) texture in Strife.

SNDSEQ definition

The definition redirects to a different sound sequence as appropriate for the door's speed and movement.

	0		DoorOpenSmallWood
	1		DoorCloseSmallWood
	2		DoorOpenBlazing
	3		DoorCloseBlazing