Classes:HEGrenade

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  1. You do NOT need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it will cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
High-explosive grenade
Actor type Explosive Game MiniStrifeLogoIcon.png (Strife)
DoomEd Number None Class Name HEGrenade
Conversation ID 106 Puzzle Item ID N/A


Classes: HEGrenade
The projectile fired by the Grenade Launcher.

DECORATE definition

ACTOR HEGrenade
{
  Speed 15
  Radius 13
  Height 13
  Mass 20
  Damage 1
  ReactionTime 30
  Projectile
  -NOGRAVITY
  +STRIFEDAMAGE
  +BOUNCEONACTORS
  +EXPLODEONWATER
  MaxStepHeight 4
  BounceType "Doom"
  BounceFactor 0.5
  BounceCount 2
  SeeSound "weapons/hegrenadeshoot"
  DeathSound "weapons/hegrenadebang"
  Obituary "$OB_MPSTRIFEGRENADE" // "%o was inverted by %k's H-E grenade."
  States
  {
  Spawn:
    GRAP AB 3 A_Countdown
    Loop
  Death:
    BNG4 A 0 Bright A_NoGravity
    BNG4 A 0 Bright A_SetTranslucent(1, 1)
    BNG4 A 2 Bright A_Explode(192, 192, 1, 1)
    BNG4 BCDEFGHIJKLMN 3 Bright
    Stop
  }
}