Talk:A SpawnItemEx

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Not to be rude, but I don't think that bottom note about Skulltag's flag is needed. They have the SkullTag wiki for that. Zippy 22:36, 19 September 2007 (CDT)

I don't see how it hurts. It's just one line. And it's useful to know for stuff such as UTNT where this function is used a lot for environmental effects, and that can be played on GZDoom and ST both. It lets modders know that if they want their heavily-detailed mods to be playable in multiplayer without causing lagspikes, they can just add that flag as well. (G)ZDoom will not be hampered in anyway (as the engine only checks for flags it knows and ignores all others) unless in the future another flag is added and it happens to be 128 too -- which is another reason for adding that note here. It's doubtful Randy or Graf would always care to check the ST wiki before extending some function... I know people around here don't like mentions of ST, but I see no point in letting potential incompatibilities creep up in the future, it would just make modders' lives more complicated. Gez 03:33, 20 September 2007 (CDT)
I agree with Gez. I don't think this does any harm, and it could be potentially helpful. HotWax 14:40, 24 September 2007 (CDT)

ST constant name...

"Could someone fill in the ??? as I have no idea what the correct name is for this (st source code required? (Cutman)"
Sorry, but I don't think there's one. DECORATE constants are normally listed in the pk3 actors/constants.txt file, but even in a very recent build there is no flag name listed for this one. --Gez 09:39, 17 July 2008 (UTC)