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damnit, local copy of this demo map... put that in the wrong section last night... stupid 4am --Cyb 13:04, 22 Oct 2004 (PDT)

Some of the info under limitations doesn't seem true based on testing that I've done and my own experience with stacked sectors, so I'm going to revise parts of this page a bit. If I've misunderstood something, feel free to fix it. TOGoS 01:39, 31 December 2008 (UTC)

I've removed this comment under Limits, since I haven't experienced this for a long time. I figure it has been fixed in later versions - TOGoS 02:26, 31 December 2008 (UTC):

  • ZDoom may freeze if the player noclips into the void, if the stacked sectors are bogus, or if the player is in the upper or lower sector of a three-sector stack.