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There's a way to have 16 angles too, but the naming method escapes me. Bloodshedder 22:01, 6 Feb 2004 (PST)

From RH-Log: August 11, 2001 - Added support for sprite frames with 16 rotations ala EDGE. The assignment of rotations is the same as for EDGE: 1,9,2,A,3,B,4,C,5,D,6,E,7,F,8,G.

The rotation notation doesnt seem very logical, anyone want to actually test that?Chilvence 22:31, 6 Feb 2004 (PST)

On second thought it makes perfect sense now, seeing as there needs to be compatibility with the 8 rotation sprites...Chilvence 23:12, 6 Feb 2004 (PST)