A_GiveInventory
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A_GiveInventory (string type, int count)
A_GiveInventory (string type, int count[, pointer giveto]) (development version r3167+ only)
Tries to add count items of type type to the calling actor's inventory. This function will not add more items than can be carried. This is only really useful for weapons and Custom Inventory.
Giveto is an optional Actor pointer selector.
Examples
actor BigBoost : CustomInventory 10492
{
inventory.pickupmessage "Energy Boost!!!"
inventory.pickupsound "misc/p_pkup"
+COUNTITEM
states
{
Spawn:
AWI3 A -1
stop
Pickup:
TNT1 A 0 A_GiveInventory ("Soulsphere", 2)
TNT1 A 0 A_GiveInventory ("BFG9000")
stop
}
}
This actor gives two inventory items with one pickup using A_GiveInventory.