Classes:ActivatedTimeBomb
Jump to navigation
Jump to search
Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
|
| Activated time bomb | |||
|---|---|---|---|
| Actor type | Explosive | Game | |
| DoomEd Number | None | Class Name | ActivatedTimeBomb |
Classes: → ActivatedTimeBomb
When a time bomb of the Ancients is used, this actor is spawned. The action A_TimeBomb makes the actor opaque and raises it 32 units before calling A_Explode.
ZScript definition
Class ActivatedTimeBomb : Actor { Default { +NOGRAVITY RenderStyle "Translucent"; Alpha 0.4; DeathSound "misc/timebomb"; } States { Spawn: FBMB ABCD 10; FBMB E 6 A_Scream; XPL1 A 4 BRIGHT A_TimeBomb; XPL1 BCDEF 4 BRIGHT; Stop; } void A_TimeBomb() { AddZ(32, false); A_SetRenderStyle(1., STYLE_Add); A_Explode(); } }