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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
- This actor is already defined in GZDoom, there's no reason to define it again.
- In fact, trying to define an actor with the same name will cause an error (because it already exists).
- If you want to make your own version of this actor, use inheritance.
- Definitions for existing actors are put on the wiki for reference purpose only.
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Activated time bomb
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Actor type
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Explosive
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Game
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(Heretic)
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DoomEd Number
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None
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Class Name
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ActivatedTimeBomb
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Classes: → ActivatedTimeBomb
When a time bomb of the Ancients is used, this actor is spawned. The action A_TimeBomb makes the actor opaque and raises it 32 units before calling A_Explode.
Class ActivatedTimeBomb : Actor
{
Default
{
+NOGRAVITY
RenderStyle "Translucent";
Alpha 0.4;
DeathSound "misc/timebomb";
}
States
{
Spawn:
FBMB ABCD 10;
FBMB E 6 A_Scream;
XPL1 A 4 BRIGHT A_TimeBomb;
XPL1 BCDEF 4 BRIGHT;
Stop;
}
void A_TimeBomb()
{
AddZ(32, false);
A_SetRenderStyle(1., STYLE_Add);
A_Explode();
}
}