||Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
- You do not need to copy that actor, since it is already defined.
- In fact, it's not just useless, it's actually harmful as it can cause problems.
- If you want to modify it, or use a modified version, using inheritance is the way to go.
- The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
- There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
|Activated time bomb
Classes: → ActivatedTimeBomb
When a time bomb of the Ancients is used, this actor is spawned. The native action A_TimeBomb is a variant of A_Explode which makes the actor opaque and raises it 32 units before explosion.
action native A_TimeBomb();
FBMB ABCD 10
FBMB E 6 A_Scream
XPL1 A 4 Bright A_TimeBomb
XPL1 BCDEF 4 Bright