Classes:ActivatedTimeBomb

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Activated time bomb
Actor type Explosive Game MiniHereticLogoIcon.png (Heretic)
DoomEd Number None Class Name ActivatedTimeBomb


Classes: → ActivatedTimeBomb

When a time bomb of the Ancients is used, this actor is spawned. The action A_TimeBomb makes the actor opaque and raises it 32 units before calling A_Explode.

ZScript definition

Class ActivatedTimeBomb : Actor
{
  Default
  {
    +NOGRAVITY
    RenderStyle "Translucent";
    Alpha 0.4;
    DeathSound "misc/timebomb";
  }

  States
  {
    Spawn:
      FBMB ABCD 10;
      FBMB E 6 A_Scream;
      XPL1 A 4 BRIGHT A_TimeBomb;
      XPL1 BCDEF 4 BRIGHT;
      Stop;
  }

  void A_TimeBomb()
  {
    AddZ(32, false);
    A_SetRenderStyle(1., STYLE_Add);
    A_Explode();
  }
}