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A_FireGrenade(string grenadetype, float angle, state flash)

Fires a projectile of type grenadetype at a steep upward angle compared to the player's view, and with a lateral angle determined by the angle parameter. The pitch is determined by trigonometry from the player's current viewpitch and does not correspond to a constant value.

This codepointer is restricted to the StrifeGrenadeLauncher and actors inheriting from it.


Nuvolachalk.png Note: This article lists no examples. If you make use of this feature in your own project(s) or know of any basic examples that could be shared, please add them. This will make it easier to understand for future authors seeking assistance. Your contributions are greatly appreciated.