A_FireSkullRodPL2

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A_FireSkullRodPL2
(no parameter)

Fires a HornRodFX2 and makes it play the sound "weapons/hornrodpowshoot" on the WEAPON channel. If the player has a possible target right ahead, it is put in the projectile's tracer field.

This codepointer is restricted to SkullRodPowered and derived classes.