A_StalkerChaseDecide

From ZDoom Wiki
Jump to navigation Jump to search

A_StalkerChaseDecide

(no parameters)

If the calling actor does not have the NOGRAVITY flag, it is put in its SeeFloor state. Otherwise and if the ceiling height is greater than the calling actor's height plus its altitude, it is put in its Drop state.

This codepointer is restricted to Stalker and derived classes.