Classes:Stalker
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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
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Stalker | |||
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Actor type | Monster | Game | (Strife) |
DoomEd Number | 186 | Class Name | Stalker |
Conversation ID | 92 | Puzzle Item ID | N/A |
Classes: Stalker
Small spider-like robots in Strife which use only melee attacks. They can walk on the ceiling and drop when you get close. In Strife1.wad, the sprites are actually named SPID* and are renamed at load-time by ZDoom.
DECORATE definition
ACTOR Stalker { Health 80 PainChance 40 Speed 16 Radius 31 Height 25 Monster +NOGRAVITY +DROPOFF +NOBLOOD +SPAWNCEILING +INCOMBAT +NOVERTICALMELEERANGE MaxDropOffHeight 32 MinMissileChance 150 SeeSound "stalker/sight" AttackSound "stalker/attack" PainSound "stalker/pain" DeathSound "stalker/death" ActiveSound "stalker/active" HitObituary "$OB_STALKER" // "%o was bugged by a Stalker." action native A_StalkerLookInit(); action native A_StalkerChaseDecide(); action native A_StalkerWalk(); action native A_StalkerDrop(); action native A_StalkerAttack(); States { Spawn: STLK A 1 A_StalkerLookInit Loop LookCeiling: STLK A 10 A_Look Loop LookFloor: STLK J 10 A_Look Loop See: STLK A 1 Slow A_StalkerChaseDecide STLK ABB 3 Slow A_Chase STLK C 3 Slow A_StalkerWalk STLK C 3 Slow A_Chase Loop Melee: STLK J 3 Slow A_FaceTarget STLK K 3 Slow A_StalkerAttack SeeFloor: STLK J 3 A_StalkerWalk STLK KK 3 A_Chase STLK L 3 A_StalkerWalk STLK L 3 A_Chase Loop Pain: STLK L 1 A_Pain Goto See Drop: STLK C 2 A_StalkerDrop STLK IHGFED 3 Goto SeeFloor Death: STLK O 4 STLK P 4 A_Scream STLK QRST 4 STLK U 4 A_NoBlocking STLK VW 4 STLK "XYZ[" 4 Bright Stop } }