CheckFor3DCeilingHit
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Note: This feature is for ZScript only. |
bool CheckFor3DCeilingHit(double z, bool trigger)
Usage
Checks if the Actor's head is currently hitting the bottom of a 3D sector.
Parameters
- z - The z position to check at. This is not relative to the Actor.
- trigger - If true, trigger the sector action if it has one for hitting the ceiling.
Return value
Returns true if the Actor's head is hitting the bottom of a 3D sector at the specified z.
Examples
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Note: This article lists no examples. If you make use of this feature in your own project(s) or know of any basic examples that could be shared, please add them. This will make it easier to understand for future authors seeking assistance. Your contributions are greatly appreciated. |