Classes:ArtiPoisonBagShooter

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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Generic shooter fléchette
Actor type Artifact Game MiniZDoomLogoIcon.png (ZDoom)
DoomEd Number None Class Name ArtiPoisonBagShooter


Classes: InventoryArtiPoisonBagArtiPoisonBagShooter

A generic fléchette class from which to derive custom actors to create new types of fléchettes. When used, the fléchette will make the player shoot a projectile corresponding to its MissileType.

To assign a flechette type to a player class, use the Player.FlechetteType property in the code for the player class.

DECORATE definition

ACTOR ArtiPoisonBagShooter : ArtiPoisonBag native
{
  Inventory.Icon "ARTIPSB5"
}