Classes:AssaultGunStanding

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  1. You do NOT need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it will cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
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Assault gun
Actor type Weapon Game MiniStrifeLogoIcon.png (Strife)
DoomEd Number 2006 Class Name AssaultGunStanding
Conversation ID 189, 183, 187 Puzzle Item ID N/A


Classes: InventoryWeaponGiverAssaultGunStanding
A Strife assault gun that stands up, used to make weapon racks. Gives you the assault gun upon pickup.

DECORATE definition

ACTOR AssaultGunStanding : WeaponGiver
{
  DropItem "AssaultGun"
  Inventory.PickupMessage "$TXT_ASSAULTGUN" // "You picked up the assault gun."
  States
  {
  Spawn:
    RIFL B -1
    Stop
  }
}