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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
- This actor is already defined in GZDoom, there's no reason to define it again.
- In fact, trying to define an actor with the same name will cause an error (because it already exists).
- If you want to make your own version of this actor, use inheritance.
- Definitions for existing actors are put on the wiki for reference purpose only.
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Assault gun
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Actor type
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Weapon
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Game
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(Strife)
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DoomEd Number
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2006
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Class Name
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AssaultGunStanding
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Conversation ID
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189, 183, 187
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Puzzle Item ID
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N/A
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Classes: Inventory→WeaponGiver→AssaultGunStanding
A Strife assault gun that stands up, used to make weapon racks. Gives you the assault gun upon pickup.
ACTOR AssaultGunStanding : WeaponGiver
{
DropItem "AssaultGun"
Inventory.PickupMessage "$TXT_ASSAULTGUN" // "You picked up the assault gun."
States
{
Spawn:
RIFL B -1
Stop
}
}