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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Assault gun
Actor type Weapon Game MiniStrifeLogoIcon.png (Strife)
DoomEd Number 2006 Class Name AssaultGunStanding
Conversation ID 189, 183, 187 Puzzle Item ID N/A

Classes: InventoryWeaponGiverAssaultGunStanding
A Strife assault gun that stands up, used to make weapon racks. Gives you the assault gun upon pickup.

DECORATE definition

ACTOR AssaultGunStanding : WeaponGiver
  DropItem "AssaultGun"
  Inventory.PickupMessage "$TXT_ASSAULTGUN" // "You picked up the assault gun."
    RIFL B -1