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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
- You do NOT need to copy that actor, since it is already defined.
- In fact, it's not just useless, it will cause problems.
- If you want to modify it, or use a modified version, using inheritance is the way to go.
- The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
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Assault gun
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Actor type
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Weapon
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Game
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(Strife)
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DoomEd Number
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2006
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Class Name
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AssaultGunStanding
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Conversation ID
|
189, 183, 187
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Puzzle Item ID
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N/A
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Classes: Inventory→WeaponGiver→AssaultGunStanding
A Strife assault gun that stands up, used to make weapon racks. Gives you the assault gun upon pickup.
ACTOR AssaultGunStanding : WeaponGiver
{
DropItem "AssaultGun"
Inventory.PickupMessage "$TXT_ASSAULTGUN" // "You picked up the assault gun."
States
{
Spawn:
RIFL B -1
Stop
}
}