Classes:CacodemonBall
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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
|
| Cacodemon projectile | |||
|---|---|---|---|
| Actor type | Explosive | Game | |
| DoomEd Number | None | Class Name | CacodemonBall |
| Spawn ID | 126 | Identifier | T_CACODEMONSHOT |
Classes: CacodemonBall
Lightning ball fired from a Cacodemon's mouth.
ZScript definition
| Note: The ZScript definition below is for reference and may be different in the current version of GZDoom.The most up-to-date version of this code can be found on GZDoom GitHub. |
class CacodemonBall : Actor
{
Default
{
Radius 6;
Height 8;
Speed 10;
FastSpeed 20;
Damage 5;
Projectile;
+RANDOMIZE
+ZDOOMTRANS
RenderStyle "Add";
Alpha 1;
SeeSound "caco/attack";
DeathSound "caco/shotx";
}
States
{
Spawn:
BAL2 AB 4 BRIGHT;
Loop;
Death:
BAL2 CDE 6 BRIGHT;
Stop;
}
}
DECORATE definition
|
Warning: This is legacy code, kept for archival purposes only. DECORATE is deprecated in GZDoom and is completely superseded by ZScript. GZDoom internally uses the ZScript definition above. |
ACTOR CacodemonBall
{
Radius 6
Height 8
Speed 10
FastSpeed 20
Damage 5
Projectile
+RANDOMIZE
+ZDOOMTRANS
RenderStyle Add
Alpha 1
SeeSound "caco/attack"
DeathSound "caco/shotx"
States
{
Spawn:
BAL2 AB 4 Bright
Loop
Death:
BAL2 CDE 6 Bright
Stop
}
}