Classes:Elevator
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Classes: Elevator
Elevator is the sector effect used for special sector elevators, that move both the ceiling and floor at once. Elevators store themselves in both the sectors' ceilingdata and floordata.
Enums
- EElevator
- All the available elevator modes.
- elevateUp
- elevateDown
- elevateCurrent
These are special elevator modes that are used by the FloorAndCeiling_LowerByValue and FloorAndCeiling_RaiseByValue specials instead of the Elevator_* specials.
- elevateRaise
- elevateLower
Variables
- native readonly EElevator m_Type
- The type of elevator moving the sector. Covers both the elevator specials themselves and the specials for just moving both the ceiling and floor.
- native readonly int m_Direction
- The direction the elevator is moving towards. Anything less than 0 means its' moving down, 0 means its' stationary (Verification needed), and anything more than 0 means it's moving up.
- native readonly double m_FloorDestDist
- The destination height that the floor is moving towards.
- native readonly double m_CeilingDestDist
- Ditto but for the ceiling.
- native readonly double m_Speed
- The speed at which the elevator moves the sector. In map units per tick.